![]() ![]() It's far closer to something like that than PoE, even though they use the same engine. All PoE had to do was have better than average storytelling because the BG series has better than average stories.Ī better comparison than PoE to Numenera would be MYST, or your favorite weird psychological late-90s puzzle game. ![]() Also, combat doesn't take long anyway (4-6 rounds usually). in the frist crisis you can talk them out of it even after the combat sequence started). That and people expected Numenera to have top-tier storytelling like its predecessor (which it sadly doesn't). You can avoid combat or at least often resolve it without actually fighting (e.g. PoE is more popular because the gameplay is better. Numenera doesn't have deep combat, PoE has inconsistent character writing, Numenera has amazing side-quests, the character building in PoE is sublime, etc. Personally I'd say both games are about equal, things PoE does average are spectacular in Numenera, and vice-versa. The Tides represent complicated concepts that aren't entirely definable by. However, entities that are capable of perceiving and manipulating the Tides appear in the history of the worlds, with the most notable being the Changing God. Usually, they are as inviolate as the air surrounding humanity. IMHO I liked Numenera far better than PoE, but that's because I don't like RTWP combat as well as PoE's scattershot approach to lore and the hard pivot the storytelling takes in the later acts. The Tides are the currents of urge and emotion that flow through humanity's collective psyche. The game hasn't changed much, but if you haven't played Numenera yet, I'd suggest that you do. I'm going to give a completely different answer than everyone else so you have some depth of opinion. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |